Do you think Spatially? A neglected skill is becoming a hot talent

HBR has a post on Spatial Thinking.

The Importance of Spatial Thinking Now

In its 375 years, Harvard has only ever eliminated one entire academic program. If you had to guess, what program do you think that was and when was it killed off?

The answer: Harvard eradicated its Geography Department in the 1940s, and many universities followed suit.

The timing couldn’t have been worse, really. Shortly after the elimination of Geography here at Harvard, the discipline underwent a quantitative and computational revolution that eventually produced innovations like Google Maps and global positioning systems, to name just two. Seventy years later we are paying for a prolonged lack of spatial thinking at American universities. There are too few classes that enable learners to improve their spatial reasoning abilities, with maps and visualizations being of course the most central artifacts to such improvements. The problem is simple: not enough people know how to make maps or handle spatial data sets.

In 1999 when a couple of us at Microsoft wanted to leverage GPS data with images, people thought we were nuts.  Thanks to smartphones, GPS data is with images and all kinds of other data that comes from the phone.

I wrote about spatial intelligence a year ago, and it is nice to see that spatial is becoming a more popular topic

Amazon, Google, Apple, Facebook are Vanity Fair's Leading Innovators

Vanity Fair lists the top 50 Innovators.

The faster things change, the tougher it is to stay on top. In this year’s rankings, 50 leading innovators shake the foundations of their industries, while 25 members of the power elite demonstrate why they’re not going anywhere soon.

Guess who is top - Amazon, Google, Apple, and Facebook - all companies where data centers are a big deal.

Polar opposites, Kindle Paperwhite (easy) vs. Samsung Galaxy Note 3 (hard)

Within 3 hours today I received the 2nd generation Kindle Paperwhite and a Samsung Galaxy Note 3.

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The screens are almost the same size.

Below, I put the Galaxy Note 3 on top of the Kindle Paperwhite.

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One of the biggest differences was setup.  Turn on the Kindle Paperwhite.  Connect to my wireless network and the device auto configures.  No logging on.

The Galaxy Note 3.  I need to click on an activation link in my e-mail, enter the IMEI # from the phone and the ICC # from the micro SIM.  Waited an hour for ATT to activate the phone.  Finally works.  

Oh and the Galaxy Note 3 requires Kies 3.0.  you go to http://www.samsung.com/us/kies/ and no version 3.0.  The download is 2.6

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Go to to the UK site. http://www.samsung.com/uk/support/usefulsoftware/KIES/JSP and there is Kies 3.0. Obvious.  Yeh. :-)  I must use version 2.6 with the Galaxy Note 1 and version 3.0 is only for the Galaxy Note 3.  uh huh.  really easy.

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Why would I want a Kindle Paperwhite?  Because when I pick up the Kindle it is my time to read a book with no distractions.  I find it hard to read more than 1/2 hour, sometimes 15 minutes before I feel the urge to check e-mail or browse the web.  When I have the Kindle it is only to read a book in a comfortable chair.

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So what is the Galaxy Note 3 for?  

1920 x 1280 resolution, quad core 2.3GHz processor, 3 GB of RAM, 96 GB of SSD, pen stylus, bluetooth, wifi - this is compute anywhere with lots of apps.  And I can sit in the same chair in be in work mode.

Also just tested our custom mobile app and it looks perfect at 1920 x 1080.

With the Galaxy Note 3 I may write blog entries from it, but this is where I still find it is nice to have a full size keyboard and 2880 x 1800 resolution.

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Been busy setting up Mobile Devices

I don't know how an everyday person does.  I have been setting up iPhones, moving phone #'s to another IMEI, activating, talking to Apple support, ATT support, cutting a SIM to a micro SIM with a cutter, backing up, restoring.

I wonder if I'll have something interesting to write after a week of getting iPhone 5S, Galaxy Note 3, Kindle Paperwhite.  All these devices are more interesting than a PC/Laptop.  So, glad I stopped working on desktop operating systems in 2002.  :-)

Reflections on a Video Game Maker, Microsoft's 4th Billionaire - Gabe Newell

Microsoft has three billionaires - Bill Gates, Paul Allen, and Steve Ballmer.  Steve Ballmer will soon be leaving day to day operations like Bill and Paul.  Of all the other ex-Microsoft employees there are the wealthy who cashed out - Scott Oki, Charles Simonyi, Nathan Myhrvold, Jim Allchin, Paul Maritz, Mike Maples, and many more millionaires.  There is though one other ex-Microsoft person who is a billionaire, and what is more impressive is he took his Microsoft millions and turned it into over a billion launching another company.

Some may be impressed by the money, but what is more impressive is how Gabe Newell did things different than most.

Gabe is making lots of noise and news lately launching a game platform on Linux.  Gabe knows how to build a game platform as this is what he did at Microsoft 20 years ago.

For 13 years through to the mid-’90s, Gabe Newell was “producer on the first three releases of Windows” at Microsoft. At the time, according to Newell, “it was common wisdom that it wasn’t possible to write a good game in Windows because of, well, unnamed technical reasons.” In 1993 Doom was released, and according to Newell it became the number one most-used program in the entire US, ahead of Windows. When you consider that Id Software was a company of just 12 people, and Microsoft already had hundreds of developers working on Windows, this was quite an achievement.

A young and handsome Gabe Newell, probably from around the mid-'90sNewell was disappointed that this game ran in MS-DOS, rather than Windows, and thus tasked some of his engineers to create a Windows port. According to an interview back in 2007, he then apparently called John Carmack at Id Software to say that Microsoft would do the port for free, and thus the port was eventually released as Doom 95. It is possible that the success of Doom, and Doom 95, showed developers that it was indeed possible to write top-notch games on Windows. It’s also worth noting that WinG, the precursor to DirectX, was maturing at the same time — perhaps it was a combination of factors that finally made Windows the de facto gaming platform.

Here is a video where Gabe reflects on the industry.

Watching the video there are many lessons to be learned.

I have an interest following Gabe.  Gabe was my first interview at Microsoft.  He took one look at my Apple experience and re-routed my whole days of interviews.  Within 5 days I had an offer and joined in Apr 1992.  My life would be quite a bit different if I had stayed at Apple.  I doubt I would have stayed at Apple for as long as I stayed at Microsoft (until 2006).